Fix access for Complex GSL wrappers
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@ -18,32 +18,32 @@ internal class GslComplexMatrix(
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scope: DeferScope
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scope: DeferScope
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) : GslMatrix<Complex, gsl_matrix_complex>(scope) {
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) : GslMatrix<Complex, gsl_matrix_complex>(scope) {
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override val rowNum: Int
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override val rowNum: Int
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get() = nativeHandle.pointed.size1.toInt()
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get() = nativeHandleChecked().pointed.size1.toInt()
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override val colNum: Int
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override val colNum: Int
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get() = nativeHandle.pointed.size2.toInt()
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get() = nativeHandleChecked().pointed.size2.toInt()
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override val features: Set<MatrixFeature> = features
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override val features: Set<MatrixFeature> = features
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override fun suggestFeature(vararg features: MatrixFeature): GslComplexMatrix =
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override fun suggestFeature(vararg features: MatrixFeature): GslComplexMatrix =
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GslComplexMatrix(nativeHandle, this.features + features, scope)
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GslComplexMatrix(nativeHandleChecked(), this.features + features, scope)
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override operator fun get(i: Int, j: Int): Complex =
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override operator fun get(i: Int, j: Int): Complex =
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gsl_matrix_complex_get(nativeHandle, i.toULong(), j.toULong()).toKMath()
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gsl_matrix_complex_get(nativeHandleChecked(), i.toULong(), j.toULong()).toKMath()
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override operator fun set(i: Int, j: Int, value: Complex): Unit =
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override operator fun set(i: Int, j: Int, value: Complex): Unit =
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gsl_matrix_complex_set(nativeHandle, i.toULong(), j.toULong(), value.toGsl())
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gsl_matrix_complex_set(nativeHandleChecked(), i.toULong(), j.toULong(), value.toGsl())
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override fun copy(): GslComplexMatrix {
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override fun copy(): GslComplexMatrix {
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val new = requireNotNull(gsl_matrix_complex_alloc(rowNum.toULong(), colNum.toULong()))
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val new = requireNotNull(gsl_matrix_complex_alloc(rowNum.toULong(), colNum.toULong()))
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gsl_matrix_complex_memcpy(new, nativeHandle)
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gsl_matrix_complex_memcpy(new, nativeHandleChecked())
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return GslComplexMatrix(new, features, scope)
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return GslComplexMatrix(new, features, scope)
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}
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}
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override fun close(): Unit = gsl_matrix_complex_free(nativeHandle)
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override fun close(): Unit = gsl_matrix_complex_free(nativeHandleChecked())
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override fun equals(other: Any?): Boolean {
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override fun equals(other: Any?): Boolean {
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if (other is GslComplexMatrix) return gsl_matrix_complex_equal(nativeHandle, other.nativeHandle) == 1
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if (other is GslComplexMatrix) return gsl_matrix_complex_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
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return super.equals(other)
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return super.equals(other)
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}
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}
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}
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}
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@ -51,23 +51,23 @@ internal class GslComplexMatrix(
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internal class GslComplexVector(override val nativeHandle: CPointer<gsl_vector_complex>, scope: DeferScope) :
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internal class GslComplexVector(override val nativeHandle: CPointer<gsl_vector_complex>, scope: DeferScope) :
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GslVector<Complex, gsl_vector_complex>(scope) {
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GslVector<Complex, gsl_vector_complex>(scope) {
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override val size: Int
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override val size: Int
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get() = nativeHandle.pointed.size.toInt()
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get() = nativeHandleChecked().pointed.size.toInt()
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override fun get(index: Int): Complex = gsl_vector_complex_get(nativeHandle, index.toULong()).toKMath()
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override fun get(index: Int): Complex = gsl_vector_complex_get(nativeHandleChecked(), index.toULong()).toKMath()
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override fun set(index: Int, value: Complex): Unit =
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override fun set(index: Int, value: Complex): Unit =
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gsl_vector_complex_set(nativeHandle, index.toULong(), value.toGsl())
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gsl_vector_complex_set(nativeHandleChecked(), index.toULong(), value.toGsl())
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override fun copy(): GslComplexVector {
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override fun copy(): GslComplexVector {
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val new = requireNotNull(gsl_vector_complex_alloc(size.toULong()))
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val new = requireNotNull(gsl_vector_complex_alloc(size.toULong()))
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gsl_vector_complex_memcpy(new, nativeHandle)
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gsl_vector_complex_memcpy(new, nativeHandleChecked())
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return GslComplexVector(new, scope)
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return GslComplexVector(new, scope)
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}
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}
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override fun equals(other: Any?): Boolean {
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override fun equals(other: Any?): Boolean {
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if (other is GslComplexVector) return gsl_vector_complex_equal(nativeHandle, other.nativeHandle) == 1
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if (other is GslComplexVector) return gsl_vector_complex_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
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return super.equals(other)
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return super.equals(other)
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}
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}
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override fun close(): Unit = gsl_vector_complex_free(nativeHandle)
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override fun close(): Unit = gsl_vector_complex_free(nativeHandleChecked())
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}
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}
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