added the rest of the algorithm
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0c9ef905da
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@ -57,17 +57,14 @@ fun main(): Unit = Double.tensorAlgebra.withBroadcast {
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5.000000, 6.000000, 7.000000
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5.000000, 6.000000, 7.000000
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)
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)
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val buffer2 = doubleArrayOf(
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val buffer2 = doubleArrayOf(
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0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 0.000000
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0.000000, 0.000000, 0.000000
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)
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)
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val tensor = fromArray(shape, buffer).as2D()
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val tensor = fromArray(shape, buffer).as2D()
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val v = fromArray(shape, buffer2).as2D()
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val v = fromArray(intArrayOf(3, 3), buffer2).as2D()
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tensor.print()
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tensor.print()
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tensor.svdcmp(v)
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tensor.svdcmp(v)
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// tensor.print()
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@ -12,7 +12,6 @@ import kotlin.math.sqrt
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* Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file.
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* Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file.
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*/
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*/
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fun pythag(a: Double, b: Double): Double {
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fun pythag(a: Double, b: Double): Double {
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val at: Double = abs(a)
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val at: Double = abs(a)
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val bt: Double = abs(b)
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val bt: Double = abs(b)
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@ -46,9 +45,9 @@ internal fun MutableStructure2D<Double>.svdcmp(v: MutableStructure2D<Double>) {
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var anorm = 0.0
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var anorm = 0.0
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var g = 0.0
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var g = 0.0
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var l = 0
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var l = 0
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val w_shape = intArrayOf(m, 1)
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val w_shape = intArrayOf(n, 1)
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var w_buffer = doubleArrayOf(0.000000)
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var w_buffer = doubleArrayOf(0.000000)
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for (i in 0 until m - 1) {
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for (i in 0 until n - 1) {
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w_buffer += doubleArrayOf(0.000000)
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w_buffer += doubleArrayOf(0.000000)
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}
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}
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val w = BroadcastDoubleTensorAlgebra.fromArray(w_shape, w_buffer).as2D()
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val w = BroadcastDoubleTensorAlgebra.fromArray(w_shape, w_buffer).as2D()
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@ -198,8 +197,8 @@ internal fun MutableStructure2D<Double>.svdcmp(v: MutableStructure2D<Double>) {
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this[i, i] += 1.0
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this[i, i] += 1.0
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}
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}
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println("matrix")
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// println("matrix")
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this.print()
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// this.print()
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// тут матрица должна выглядеть так:
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// тут матрица должна выглядеть так:
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// 0.134840 -0.762770 0.522117
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// 0.134840 -0.762770 0.522117
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// -0.269680 -0.476731 -0.245388
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// -0.269680 -0.476731 -0.245388
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@ -207,132 +206,131 @@ internal fun MutableStructure2D<Double>.svdcmp(v: MutableStructure2D<Double>) {
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// -0.539360 0.095346 -0.297540
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// -0.539360 0.095346 -0.297540
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// -0.674200 0.381385 0.548193
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// -0.674200 0.381385 0.548193
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this[0, 2] = 0.522117
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this[1, 2] = -0.245388
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this[2, 2] = -0.527383
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this[3, 2] = -0.297540
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this[4, 2] = 0.548193
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// var flag = 0
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var flag = 0
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// var nm = 0
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var nm = 0
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// var c = 0.0
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var c = 0.0
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// var h = 0.0
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var h = 0.0
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// var y = 0.0
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var y = 0.0
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// var z = 0.0
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var z = 0.0
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// var x = 0.0
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var x = 0.0
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// println("L = " + l)
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for (k in n - 1 downTo 0) {
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// for (k in n - 1 downTo 0) {
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for (its in 1 until 30) {
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// for (its in 1 until 30) {
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flag = 1
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// flag = 1
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for (newl in k downTo 0) {
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//
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nm = newl - 1
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// for (newl in k downTo 0) {
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if (abs(rv1[newl]) + anorm == anorm) {
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// nm = newl - 1
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flag = 0
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// if (abs(rv1[newl]) + anorm == anorm) {
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l = newl
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// flag = 0
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break
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// l = newl
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}
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//// println("newl before break1 = " + newl)
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if (abs(w[nm, 0]) + anorm == anorm) {
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// println("break1")
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l = newl
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// break
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break
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// }
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}
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// if (abs(w[nm, 0] + anorm) == anorm) {
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}
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// l = newl
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// println("break2")
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if (flag != 0) {
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// break
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c = 0.0
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// }
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s = 1.0
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// }
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for (i in l until k) {
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//
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f = s * rv1[i]
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//// println("NEWL = " + l)
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rv1[i] = c * rv1[i]
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//
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if (abs(f) + anorm == anorm) {
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//// l = 0
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break
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//
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}
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// if (flag != 0) {
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h = pythag(f, g)
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// c = 0.0
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w[i, 0] = h
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// s = 1.0
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h = 1.0 / h
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// for (i in l until k) {
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c = g * h
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// f = s * rv1[i]
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s = (-f) * h
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// rv1[i] = c * rv1[i]
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for (j in 0 until m) {
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// if (abs(f) + anorm == anorm) {
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y = this[j, nm]
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// println("break3")
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z = this[j, i]
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// break
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this[j, nm] = y * c + z * s
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// }
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this[j, i] = z * c - y * s
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// h = pythag(f, g)
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}
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// w[i, 0] = h
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}
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// h = 1.0 / h
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}
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// c = g * h
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// s = (-f) * h
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z = w[k, 0]
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// for (j in 0 until m) {
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if (l == k) {
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// y = this[j, nm]
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if (z < 0.0) {
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// z = this[j, i]
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w[k, 0] = -z
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// this[j, nm] = y * c + z * s
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for (j in 0 until n)
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// this[j, i] = z * c - y * s
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v[j, k] = -v[j, k]
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// }
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}
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// }
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break
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// }
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}
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//
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// z = w[k, 0]
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if (its == 30) {
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//// println("l = " + l)
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return
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//// println("k = " + k)
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}
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// if (l == k) {
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// if (z < 0.0) {
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x = w[l, 0]
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// w[k, 0] = -z
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nm = k - 1
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// for (j in 0 until n)
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y = w[nm, 0]
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// v[j, k] = -v[j, k]
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g = rv1[nm]
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// }
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h = rv1[k]
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// println("break4")
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f = ((y-z)*(y+z)+(g-h)*(g+h))/(2.0*h*y)
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// break
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g = pythag(f,1.0)
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// }
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f=((x-z)*(x+z)+h*((y/(f+SIGN(g,f)))-h))/x
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//
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c = 1.0
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// if (its == 30) {
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s = 1.0
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// return
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// }
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var i = 0
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//
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for (j in l until nm + 1) {
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// x = w[l, 0]
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i = j + 1
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// nm = k - 1
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g = rv1[i]
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//// println("nm = " + nm)
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y = w[i, 0]
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// y = w[nm, 0]
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h = s * g
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// g = rv1[nm]
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g = c * g
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// h = rv1[k]
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z = pythag(f,h)
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// f = ((y-z)*(y+z)+(g-h)*(g+h))/(2.0*h*y)
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rv1[j] = z
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// g = pythag(f,1.0)
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c = f / z
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// f=((x-z)*(x+z)+h*((y/(f+SIGN(g,f)))-h))/x
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s = h / z
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// c = 1.0
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f = x * c + g * s
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// s = 1.0
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g = g * c - x * s
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//
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h = y * s
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// var i = 0 // непонятно, где она должна быть объявлена
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y *= c
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// for (j in l until nm) {
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// i = j + 1
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for (jj in 0 until n) {
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// g = rv1[i]
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x=v[jj, j];
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// y = w[i, 0]
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z=v[jj, i];
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// h = s * g
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v[jj, j] = x * c + z * s;
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// g = c * g
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v[jj, i] = z * c - x * s;
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// z = pythag(f,h)
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}
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// rv1[j] = z
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z = pythag(f,h)
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// c = f / z
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w[j, 0] = z
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// s = h / z
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if (z != 0.0) {
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// f = x * c + g * s
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z = 1.0 / z
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// g = g * c - x * s
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c = f * z
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// h = y * s
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s = h * z
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// y *= c
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}
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// for (jj in 0 until n) {
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f = c * g + s * y
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// x=v[jj, j];
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x = c * y - s * g
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// z=v[jj, i];
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for (jj in 0 until m) {
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// v[jj, j] = x * c + z * s;
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y = this[jj, j]
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// v[jj, i] = z * c - x * s;
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z = this[jj, i]
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// }
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this[jj, j] = y * c + z * s
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// z = pythag(f,h)
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this[jj, i] = z * c - y * s
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// w[j, 0] = z
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}
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// if (z != 0.0) {
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}
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// z = 1.0 / z
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rv1[l] = 0.0
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// c = f * z
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rv1[k] = f
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// s = h * z
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w[k, 0] = x
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// }
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}
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// f = c * g + s * y
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}
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// x = c * y - s * g
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// for (jj in 0 until m) {
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println("u")
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// y = this[jj, j]
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this.print()
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// z = this[jj, i]
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println("w")
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// this[jj, j] = y * c + z * s
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w.print()
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// this[jj, i] = z * c - y * s
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println("v")
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// }
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v.print()
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// }
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// rv1[l] = 0.0
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// rv1[k] = f
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// w[k, 0] = x
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// }
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// }
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}
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}
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