Add rotations converter to Quaternions
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@ -117,6 +117,11 @@ public val Quaternion.reciprocal: Quaternion
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return Quaternion(w / norm2, -x / norm2, -y / norm2, -z / norm2)
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return Quaternion(w / norm2, -x / norm2, -y / norm2, -z / norm2)
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}
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}
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//TODO consider adding a-priory normalized quaternions
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/**
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* Produce a normalized version of this quaternion
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*/
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public fun Quaternion.normalized(): Quaternion = with(QuaternionField){ this@normalized / norm(this@normalized) }
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public fun Quaternion.normalized(): Quaternion = with(QuaternionField){ this@normalized / norm(this@normalized) }
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/**
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/**
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@ -27,8 +27,9 @@ public interface Vector3D : Point<Double>, Vector {
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override operator fun iterator(): Iterator<Double> = listOf(x, y, z).iterator()
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override operator fun iterator(): Iterator<Double> = listOf(x, y, z).iterator()
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}
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}
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@Suppress("FunctionName")
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public operator fun Vector3D.component1(): Double = x
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public fun Vector3D(x: Double, y: Double, z: Double): Vector3D = Vector3DImpl(x, y, z)
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public operator fun Vector3D.component2(): Double = y
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public operator fun Vector3D.component3(): Double = z
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public fun Buffer<Double>.asVector3D(): Vector3D = object : Vector3D {
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public fun Buffer<Double>.asVector3D(): Vector3D = object : Vector3D {
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init {
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init {
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@ -51,6 +52,9 @@ private data class Vector3DImpl(
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override val z: Double,
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override val z: Double,
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) : Vector3D
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) : Vector3D
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public fun Vector3D(x: Double, y: Double, z: Double): Vector3D = Vector3DImpl(x, y, z)
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public object Euclidean3DSpace : GeometrySpace<Vector3D>, ScaleOperations<Vector3D> {
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public object Euclidean3DSpace : GeometrySpace<Vector3D>, ScaleOperations<Vector3D> {
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override val zero: Vector3D by lazy { Vector3D(0.0, 0.0, 0.0) }
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override val zero: Vector3D by lazy { Vector3D(0.0, 0.0, 0.0) }
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@ -67,4 +71,8 @@ public object Euclidean3DSpace : GeometrySpace<Vector3D>, ScaleOperations<Vector
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override fun Vector3D.dot(other: Vector3D): Double =
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override fun Vector3D.dot(other: Vector3D): Double =
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x * other.x + y * other.y + z * other.z
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x * other.x + y * other.y + z * other.z
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public val xAxis: Vector3D = Vector3D(1.0, 0.0, 0.0)
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public val yAxis: Vector3D = Vector3D(0.0, 1.0, 0.0)
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public val zAxis: Vector3D = Vector3D(0.0, 0.0, 1.0)
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}
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}
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@ -7,11 +7,9 @@ package space.kscience.kmath.geometry
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import space.kscience.kmath.complex.Quaternion
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import space.kscience.kmath.complex.Quaternion
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import space.kscience.kmath.complex.QuaternionField
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import space.kscience.kmath.complex.QuaternionField
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import space.kscience.kmath.complex.normalized
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import space.kscience.kmath.complex.reciprocal
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import space.kscience.kmath.complex.reciprocal
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import space.kscience.kmath.linear.LinearSpace
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import space.kscience.kmath.linear.*
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import space.kscience.kmath.linear.Matrix
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import space.kscience.kmath.linear.linearSpace
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import space.kscience.kmath.linear.matrix
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import space.kscience.kmath.misc.UnstableKMathAPI
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import space.kscience.kmath.misc.UnstableKMathAPI
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import space.kscience.kmath.operations.DoubleField
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import space.kscience.kmath.operations.DoubleField
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import kotlin.math.pow
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import kotlin.math.pow
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@ -22,16 +20,25 @@ internal fun Vector3D.toQuaternion(): Quaternion = Quaternion(0.0, x, y, z)
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/**
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/**
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* Angle in radians denoted by this quaternion rotation
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* Angle in radians denoted by this quaternion rotation
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*/
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*/
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public val Quaternion.theta: Double get() = kotlin.math.acos(w) * 2
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public val Quaternion.theta: Radians get() = (kotlin.math.acos(normalized().w) * 2).radians
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/**
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* Create a normalized Quaternion from rotation angle and rotation vector
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*/
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public fun Quaternion.Companion.fromRotation(theta: Angle, vector: Vector3D): Quaternion {
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val s = sin(theta / 2)
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val c = cos(theta / 2)
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val norm = with(Euclidean3DSpace) { vector.norm() }
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return Quaternion(c, vector.x * s / norm, vector.y * s / norm, vector.z * s / norm)
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}
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/**
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/**
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* An axis of quaternion rotation
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* An axis of quaternion rotation
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*/
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*/
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public val Quaternion.vector: Vector3D
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public val Quaternion.vector: Vector3D
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get() {
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get() {
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val sint2 = sqrt(1 - w * w)
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return object : Vector3D {
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return object : Vector3D {
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private val sint2 = sqrt(1 - w * w)
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override val x: Double get() = this@vector.x / sint2
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override val x: Double get() = this@vector.x / sint2
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override val y: Double get() = this@vector.y / sint2
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override val y: Double get() = this@vector.y / sint2
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override val z: Double get() = this@vector.z / sint2
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override val z: Double get() = this@vector.z / sint2
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@ -50,6 +57,7 @@ public fun Euclidean3DSpace.rotate(vector: Vector3D, q: Quaternion): Vector3D =
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/**
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/**
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* Use a composition of quaternions to create a rotation
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* Use a composition of quaternions to create a rotation
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*/
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*/
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@UnstableKMathAPI
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public fun Euclidean3DSpace.rotate(vector: Vector3D, composition: QuaternionField.() -> Quaternion): Vector3D =
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public fun Euclidean3DSpace.rotate(vector: Vector3D, composition: QuaternionField.() -> Quaternion): Vector3D =
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rotate(vector, QuaternionField.composition())
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rotate(vector, QuaternionField.composition())
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@ -114,3 +122,86 @@ public fun Quaternion.Companion.fromRotationMatrix(matrix: Matrix<Double>): Quat
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)
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)
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}
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}
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}
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}
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public enum class RotationOrder {
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// proper Euler
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XZX,
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XYX,
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YXY,
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YZY,
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ZYZ,
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ZXZ,
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//Tait–Bryan
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XZY,
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XYZ,
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YXZ,
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YZX,
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ZYX,
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ZXY
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}
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/**
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* Based on https://github.com/mrdoob/three.js/blob/master/src/math/Quaternion.js
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*/
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public fun Quaternion.Companion.fromEuler(
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a: Angle,
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b: Angle,
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c: Angle,
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rotationOrder: RotationOrder,
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): Quaternion {
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val c1 = cos (a / 2)
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val c2 = cos (b / 2)
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val c3 = cos (c / 2)
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val s1 = sin (a / 2)
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val s2 = sin (b / 2)
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val s3 = sin (c / 2)
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return when (rotationOrder) {
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RotationOrder.XYZ -> Quaternion(
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c1 * c2 * c3 - s1 * s2 * s3,
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s1 * c2 * c3 + c1 * s2 * s3,
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c1 * s2 * c3 - s1 * c2 * s3,
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c1 * c2 * s3 + s1 * s2 * c3
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)
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RotationOrder.YXZ -> Quaternion(
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c1 * c2 * c3 + s1 * s2 * s3,
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s1 * c2 * c3 + c1 * s2 * s3,
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c1 * s2 * c3 - s1 * c2 * s3,
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c1 * c2 * s3 - s1 * s2 * c3
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)
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RotationOrder.ZXY -> Quaternion(
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c1 * c2 * c3 - s1 * s2 * s3,
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s1 * c2 * c3 - c1 * s2 * s3,
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c1 * s2 * c3 + s1 * c2 * s3,
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c1 * c2 * s3 + s1 * s2 * c3
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)
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RotationOrder.ZYX -> Quaternion(
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c1 * c2 * c3 + s1 * s2 * s3,
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s1 * c2 * c3 - c1 * s2 * s3,
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c1 * s2 * c3 + s1 * c2 * s3,
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c1 * c2 * s3 - s1 * s2 * c3
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)
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RotationOrder.YZX -> Quaternion(
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c1 * c2 * c3 - s1 * s2 * s3,
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s1 * c2 * c3 + c1 * s2 * s3,
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c1 * s2 * c3 + s1 * c2 * s3,
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c1 * c2 * s3 - s1 * s2 * c3
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)
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RotationOrder.XZY -> Quaternion(
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c1 * c2 * c3 + s1 * s2 * s3,
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s1 * c2 * c3 - c1 * s2 * s3,
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c1 * s2 * c3 - s1 * c2 * s3,
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c1 * c2 * s3 + s1 * s2 * c3
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)
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else -> TODO("Proper Euler rotation orders are not supported yet")
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}
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}
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@ -7,13 +7,14 @@ package space.kscience.kmath.geometry
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import space.kscience.kmath.complex.Quaternion
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import space.kscience.kmath.complex.Quaternion
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import space.kscience.kmath.complex.normalized
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import space.kscience.kmath.complex.normalized
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import space.kscience.kmath.structures.DoubleBuffer
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import space.kscience.kmath.testutils.assertBufferEquals
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import space.kscience.kmath.testutils.assertBufferEquals
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import kotlin.test.Test
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import kotlin.test.Test
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class RotationTest {
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class RotationTest {
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@Test
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@Test
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fun rotations() = with(Euclidean3DSpace) {
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fun differentRotations() = with(Euclidean3DSpace) {
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val vector = Vector3D(1.0, 1.0, 1.0)
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val vector = Vector3D(1.0, 1.0, 1.0)
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val q = Quaternion(1.0, 2.0, -3.0, 4.0).normalized()
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val q = Quaternion(1.0, 2.0, -3.0, 4.0).normalized()
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val rotatedByQ = rotate(vector, q)
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val rotatedByQ = rotate(vector, q)
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@ -24,7 +25,7 @@ class RotationTest {
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}
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}
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@Test
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@Test
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fun rotationConversion() {
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fun matrixConversion() {
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val q = Quaternion(1.0, 2.0, -3.0, 4.0).normalized()
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val q = Quaternion(1.0, 2.0, -3.0, 4.0).normalized()
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@ -32,4 +33,18 @@ class RotationTest {
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assertBufferEquals(q, Quaternion.fromRotationMatrix(matrix))
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assertBufferEquals(q, Quaternion.fromRotationMatrix(matrix))
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}
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}
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@Test
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fun fromRotation() {
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val q = Quaternion.fromRotation(0.3.radians, Vector3D(1.0, 1.0, 1.0))
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assertBufferEquals(DoubleBuffer(0.9887711, 0.0862781, 0.0862781, 0.0862781), q)
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}
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@Test
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fun fromEuler() {
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val q = Quaternion.fromEuler(0.1.radians, 0.2.radians, 0.3.radians, RotationOrder.ZXY)
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assertBufferEquals(DoubleBuffer(0.9818562, 0.0342708, 0.1060205, 0.1534393), q)
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}
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}
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}
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@ -470,7 +470,7 @@ public class DSL2LabeledPolynomialBuilder<C>(
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}
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}
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private inline fun submit(signature: Map<Symbol, UInt>, lazyCoefficient: Ring<C>.() -> C) {
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private inline fun submit(signature: Map<Symbol, UInt>, lazyCoefficient: Ring<C>.() -> C) {
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submit(signature, lazyCoefficient, { it + lazyCoefficient() })
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submit(signature, lazyCoefficient) { it + lazyCoefficient() }
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}
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}
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private fun submit(signature: Map<Symbol, UInt>, coefficient: C) {
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private fun submit(signature: Map<Symbol, UInt>, coefficient: C) {
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@ -478,9 +478,9 @@ public class DSL2LabeledPolynomialBuilder<C>(
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}
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}
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// TODO: `@submit` will be resolved differently. Change it to `@C`.
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// TODO: `@submit` will be resolved differently. Change it to `@C`.
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private fun C.submit() = submit(emptyMap(), { this@submit })
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private fun C.submitSelf() = submit(emptyMap()) { this@submitSelf }
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private fun Symbol.submit() = submit(mapOf(this to 1u), { one })
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private fun Symbol.submit() = submit(mapOf(this to 1u)) { one }
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private fun Term.submit(): Submit {
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private fun Term.submit(): Submit {
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submit(signature, coefficient)
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submit(signature, coefficient)
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@ -490,7 +490,7 @@ public class DSL2LabeledPolynomialBuilder<C>(
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public object Submit
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public object Submit
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public operator fun C.unaryPlus(): Submit {
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public operator fun C.unaryPlus(): Submit {
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submit()
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submitSelf()
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return Submit
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return Submit
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}
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}
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@ -500,12 +500,12 @@ public class DSL2LabeledPolynomialBuilder<C>(
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}
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}
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public operator fun C.plus(other: C): Submit {
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public operator fun C.plus(other: C): Submit {
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submit(emptyMap(), { this@plus + other })
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submit(emptyMap()) { this@plus + other }
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return Submit
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return Submit
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}
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}
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public operator fun C.minus(other: C): Submit {
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public operator fun C.minus(other: C): Submit {
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submit(emptyMap(), { this@minus - other })
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submit(emptyMap()) { this@minus - other }
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return Submit
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return Submit
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}
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}
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@ -541,7 +541,7 @@ public class DSL2LabeledPolynomialBuilder<C>(
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public operator fun Symbol.plus(other: C): Submit {
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public operator fun Symbol.plus(other: C): Submit {
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this.submit()
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this.submit()
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other.submit()
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other.submitSelf()
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return Submit
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return Submit
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}
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}
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@ -599,7 +599,7 @@ public class DSL2LabeledPolynomialBuilder<C>(
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public operator fun Term.plus(other: C): Submit {
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public operator fun Term.plus(other: C): Submit {
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this.submit()
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this.submit()
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other.submit()
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other.submitSelf()
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return Submit
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return Submit
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}
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}
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