Add vector product to Euclidean3DSpace
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@ -9,7 +9,7 @@ kotlin.native.ignoreDisabledTargets=true
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org.gradle.configureondemand=true
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org.gradle.configureondemand=true
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org.gradle.jvmargs=-Xmx4096m
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org.gradle.jvmargs=-Xmx4096m
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toolsVersion=0.14.2-kotlin-1.8.10
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toolsVersion=0.14.3-kotlin-1.8.20-RC
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org.gradle.parallel=true
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org.gradle.parallel=true
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@ -78,8 +78,11 @@ public object Euclidean3DSpace : GeometrySpace<DoubleVector3D>, ScaleOperations<
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}
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}
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}
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}
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public fun vector(x: Double, y: Double, z: Double): DoubleVector3D =
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Vector3DImpl(x, y, z)
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public fun vector(x: Number, y: Number, z: Number): DoubleVector3D =
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public fun vector(x: Number, y: Number, z: Number): DoubleVector3D =
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Vector3DImpl(x.toDouble(), y.toDouble(), z.toDouble())
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vector(x.toDouble(), y.toDouble(), z.toDouble())
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override val zero: DoubleVector3D by lazy { vector(0.0, 0.0, 0.0) }
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override val zero: DoubleVector3D by lazy { vector(0.0, 0.0, 0.0) }
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@ -100,6 +103,48 @@ public object Euclidean3DSpace : GeometrySpace<DoubleVector3D>, ScaleOperations<
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override fun DoubleVector3D.dot(other: DoubleVector3D): Double =
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override fun DoubleVector3D.dot(other: DoubleVector3D): Double =
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x * other.x + y * other.y + z * other.z
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x * other.x + y * other.y + z * other.z
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private fun leviCivita(i: Int, j: Int, k: Int): Int = when {
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// even permutation
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i == 0 && j == 1 && k == 2 -> 1
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i == 1 && j == 2 && k == 0 -> 1
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i == 2 && j == 0 && k == 1 -> 1
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// odd permutations
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i == 2 && j == 1 && k == 0 -> -1
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i == 0 && j == 2 && k == 1 -> -1
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i == 1 && j == 0 && k == 2 -> -1
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else -> 0
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}
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/**
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* Compute vector product of [first] and [second]. The basis assumed to be right-handed if [rightBasis] is true and
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* left-handed otherwise
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*/
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public fun vectorProduct(
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first: DoubleVector3D,
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second: DoubleVector3D,
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rightBasis: Boolean = true,
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): DoubleVector3D {
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var x = 0.0
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var y = 0.0
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var z = 0.0
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for (j in (0..2)) {
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for (k in (0..2)) {
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x += leviCivita(0, j, k) * first[j] * second[k]
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y += leviCivita(1, j, k) * first[j] * second[k]
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z += leviCivita(2, j, k) * first[j] * second[k]
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}
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}
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return vector(x, y, z) * (if (rightBasis) 1 else -1)
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}
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/**
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* Vector product with right basis
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*/
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public infix fun DoubleVector3D.cross(other: DoubleVector3D): Vector3D<Double> = vectorProduct(this, other)
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public val xAxis: DoubleVector3D = vector(1.0, 0.0, 0.0)
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public val xAxis: DoubleVector3D = vector(1.0, 0.0, 0.0)
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public val yAxis: DoubleVector3D = vector(0.0, 1.0, 0.0)
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public val yAxis: DoubleVector3D = vector(0.0, 1.0, 0.0)
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public val zAxis: DoubleVector3D = vector(0.0, 0.0, 1.0)
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public val zAxis: DoubleVector3D = vector(0.0, 0.0, 1.0)
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@ -57,23 +57,39 @@ internal class Euclidean3DSpaceTest {
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}
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}
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@Test
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@Test
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fun add() {
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fun add() = with(Euclidean3DSpace) {
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with(Euclidean3DSpace) {
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assertVectorEquals(
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assertVectorEquals(
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vector(1.0, -2.0, 0.001),
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vector(1.0, -2.0, 0.001),
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vector(1.0, -2.0, 0.001) + zero
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vector(1.0, -2.0, 0.001) + zero
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)
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)
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assertVectorEquals(
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assertVectorEquals(
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vector(8.0, -3.0, 3.001),
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vector(8.0, -3.0, 3.001),
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vector(1.0, 2.0, 3.0) + vector(7.0, -5.0, 0.001)
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vector(1.0, 2.0, 3.0) + vector(7.0, -5.0, 0.001)
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)
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)
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}
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}
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}
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@Test
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@Test
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fun multiply() {
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fun multiply() = with(Euclidean3DSpace) {
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with(Euclidean3DSpace) {
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assertVectorEquals(vector(2.0, -4.0, 0.0), vector(1.0, -2.0, 0.0) * 2)
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assertVectorEquals(vector(2.0, -4.0, 0.0), vector(1.0, -2.0, 0.0) * 2)
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}
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}
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}
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@Test
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fun vectorProduct() = with(Euclidean3DSpace) {
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assertVectorEquals(zAxis, vectorProduct(xAxis, yAxis))
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assertVectorEquals(zAxis, xAxis cross yAxis)
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assertVectorEquals(-zAxis, vectorProduct(yAxis, xAxis))
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assertVectorEquals(zAxis, vectorProduct(yAxis, xAxis, rightBasis = false))
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}
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@Test
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fun doubleVectorProduct() = with(Euclidean3DSpace) {
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val a = vector(1, 2, -3)
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val b = vector(-1, 0, 1)
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val c = vector(4, 5, 6)
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val res = a cross (b cross c)
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val expected = b * (a dot c) - c * (a dot b)
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assertVectorEquals(expected, res)
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}
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}
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}
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