Pose2D facrtory function
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@ -34,9 +34,11 @@ public class Arc(
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}
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}
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private fun calculatePose(vector: Vector2D, theta: Double): Pose2D =
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private fun calculatePose(vector: Vector2D, theta: Double): Pose2D =
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if (direction == Direction.LEFT) {
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Pose2D.of(
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Pose2D(vector.x, vector.y, theta(theta - PI / 2))
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vector,
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} else {
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when (direction) {
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Pose2D(vector.x, vector.y, theta(theta + PI / 2))
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Direction.LEFT -> theta(theta - PI / 2)
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}
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Direction.RIGHT -> theta(theta + PI / 2)
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}
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)
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}
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}
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@ -1,13 +1,13 @@
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package space.kscience.kmath.trajectory.segments.components
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package space.kscience.kmath.trajectory.segments.components
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import space.kscience.kmath.geometry.Vector2D
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import space.kscience.kmath.geometry.Vector2D
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import kotlin.math.cos
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import kotlin.math.sin
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public data class Pose2D(
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public data class Pose2D(
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override val x: Double,
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override val x: Double,
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override val y: Double,
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override val y: Double,
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public val theta: Double
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public val theta: Double
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) : Vector2D {
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) : Vector2D {
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internal constructor(vector: Vector2D, theta: Double) : this(vector.x, vector.y, theta)
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internal companion object {
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internal fun of(vector: Vector2D, theta: Double) = Pose2D(vector.x, vector.y, theta)
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}
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}
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}
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@ -7,10 +7,10 @@ package space.kscience.kmath.trajectory.dubins
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import space.kscience.kmath.geometry.Euclidean2DSpace.distanceTo
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import space.kscience.kmath.geometry.Euclidean2DSpace.distanceTo
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import space.kscience.kmath.geometry.Vector2D
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import space.kscience.kmath.geometry.Vector2D
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import space.kscience.kmath.trajectory.segments.Arc
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import space.kscience.kmath.trajectory.equalFloat
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import space.kscience.kmath.trajectory.equalFloat
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import space.kscience.kmath.trajectory.equalsFloat
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import space.kscience.kmath.trajectory.equalsFloat
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import space.kscience.kmath.trajectory.inverse
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import space.kscience.kmath.trajectory.inverse
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import space.kscience.kmath.trajectory.segments.Arc
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import space.kscience.kmath.trajectory.segments.Straight
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import space.kscience.kmath.trajectory.segments.Straight
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import space.kscience.kmath.trajectory.segments.components.Pose2D
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import space.kscience.kmath.trajectory.segments.components.Pose2D
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import space.kscience.kmath.trajectory.shift
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import space.kscience.kmath.trajectory.shift
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@ -26,8 +26,8 @@ class DubinsTests {
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val straight = Straight(Vector2D(0.0, 0.0), Vector2D(100.0, 100.0))
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val straight = Straight(Vector2D(0.0, 0.0), Vector2D(100.0, 100.0))
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val lineP1 = straight.shift(1, 10.0).inverse()
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val lineP1 = straight.shift(1, 10.0).inverse()
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val start = Pose2D(straight.end, straight.theta)
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val start = Pose2D.of(straight.end, straight.theta)
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val end = Pose2D(lineP1.start, lineP1.theta)
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val end = Pose2D.of(lineP1.start, lineP1.theta)
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val radius = 2.0
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val radius = 2.0
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val dubins = DubinsPathFactory(start, end, radius)
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val dubins = DubinsPathFactory(start, end, radius)
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@ -58,8 +58,8 @@ class DubinsTests {
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assertTrue(path.c.pose1.equalsFloat(b.pose2))
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assertTrue(path.c.pose1.equalsFloat(b.pose2))
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} else if (path.b is Straight) {
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} else if (path.b is Straight) {
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val b = path.b as Straight
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val b = path.b as Straight
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assertTrue(path.a.pose2.equalsFloat(Pose2D(b.start, b.theta)))
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assertTrue(path.a.pose2.equalsFloat(Pose2D.of(b.start, b.theta)))
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assertTrue(path.c.pose1.equalsFloat(Pose2D(b.end, b.theta)))
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assertTrue(path.c.pose1.equalsFloat(Pose2D.of(b.end, b.theta)))
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}
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}
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}
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}
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}
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}
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