complete lu and matrix mapping
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@ -1,5 +1,7 @@
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package space.kscience.kmath.tensors
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package space.kscience.kmath.tensors
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import space.kscience.kmath.linear.Matrix
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import space.kscience.kmath.nd.*
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import space.kscience.kmath.structures.*
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import space.kscience.kmath.structures.*
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@ -29,59 +31,50 @@ public open class BufferedTensor<T>(
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override fun hashCode(): Int = 0
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override fun hashCode(): Int = 0
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}
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// todo rename to vector
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public inline fun forEachVector(vectorAction : (MutableStructure1D<T>) -> Unit): Unit {
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/*
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check(shape.size >= 1) {"todo"}
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//todo make generator mb nextMatrixIndex?
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val vectorOffset = strides.strides[0]
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public class InnerMatrix<T>(private val tensor: BufferedTensor<T>){
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val vectorShape = intArrayOf(shape.last())
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private var offset: Int = 0
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for (offset in 0 until numel step vectorOffset) {
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private val n : Int = tensor.shape.size
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val vector = BufferedTensor<T>(vectorShape, buffer, offset).as1D()
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//stride?
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vectorAction(vector)
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private val step = tensor.shape[n - 1] * tensor.shape[n - 2]
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public operator fun get(i: Int, j: Int): T {
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val index = tensor.strides.index(offset)
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index[n - 2] = i
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index[n - 1] = j
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return tensor[index]
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}
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public operator fun set(i: Int, j: Int, value: T): Unit {
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val index = tensor.strides.index(offset)
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index[n - 2] = i
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index[n - 1] = j
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tensor[index] = value
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}
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public fun makeStep(){
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offset += step
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}
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}
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}
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}
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public class InnerVector<T>(private val tensor: BufferedTensor<T>){
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public inline fun forEachMatrix(matrixAction : (MutableStructure2D<T>) -> Unit): Unit {
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private var offset: Int = 0
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check(shape.size >= 2) {"todo"}
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private val n : Int = tensor.shape.size
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val matrixOffset = strides.strides[1]
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//stride?
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val matrixShape = intArrayOf(shape[shape.size - 2], shape.last()) //todo better way?
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private val step = tensor.shape[n - 1]
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for (offset in 0 until numel step matrixOffset) {
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val matrix = BufferedTensor<T>(matrixShape, buffer, offset).as2D()
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matrixAction(matrix)
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}
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}
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// todo remove code copy-pasting
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public operator fun get(i: Int): T {
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public fun vectorSequence(): Sequence<MutableStructure1D<T>> = sequence {
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val index = tensor.strides.index(offset)
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check(shape.size >= 1) {"todo"}
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index[n - 1] = i
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val vectorOffset = strides.strides[0]
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return tensor[index]
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val vectorShape = intArrayOf(shape.last())
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for (offset in 0 until numel step vectorOffset) {
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val vector = BufferedTensor<T>(vectorShape, buffer, offset).as1D()
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yield(vector)
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}
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}
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}
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public operator fun set(i: Int, value: T): Unit {
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public fun matrixSequence(): Sequence<MutableStructure2D<T>> = sequence {
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val index = tensor.strides.index(offset)
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check(shape.size >= 2) {"todo"}
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index[n - 1] = i
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val matrixOffset = strides.strides[1]
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tensor[index] = value
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val matrixShape = intArrayOf(shape[shape.size - 2], shape.last()) //todo better way?
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for (offset in 0 until numel step matrixOffset) {
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val matrix = BufferedTensor<T>(matrixShape, buffer, offset).as2D()
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yield(matrix)
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}
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}
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}
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public fun makeStep(){
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offset += step
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}
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}
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}
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//todo default buffer = arrayOf(0)???
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*/
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public class IntTensor(
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public class IntTensor(
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shape: IntArray,
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shape: IntArray,
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@ -9,27 +9,21 @@ public class DoubleLinearOpsTensorAlgebra :
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}
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}
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override fun DoubleTensor.lu(): Pair<DoubleTensor, IntTensor> {
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override fun DoubleTensor.lu(): Pair<DoubleTensor, IntTensor> {
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/*
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// todo checks
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// todo checks
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val luTensor = this.copy()
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val luTensor = this.copy()
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val lu = InnerMatrix(luTensor)
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//stride TODO!!! move to generator?
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var matCnt = 1
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for (i in 0 until this.shape.size - 2) {
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matCnt *= this.shape[i]
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}
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val n = this.shape.size
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val n = this.shape.size
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val m = this.shape[n - 1]
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val m = this.shape.last()
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val pivotsShape = IntArray(n - 1) { i ->
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val pivotsShape = IntArray(n - 1) { i -> this.shape[i] }
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this.shape[i]
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}
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val pivotsTensor = IntTensor(
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val pivotsTensor = IntTensor(
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pivotsShape,
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pivotsShape,
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IntArray(matCnt * m) { 0 }
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IntArray(pivotsShape.reduce(Int::times)) { 0 } //todo default???
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)
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)
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val pivot = InnerVector(pivotsTensor)
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for (i in 0 until matCnt) {
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for ((lu, pivots) in luTensor.matrixSequence().zip(pivotsTensor.vectorSequence())){
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for (row in 0 until m) pivot[row] = row
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for (row in 0 until m) pivots[row] = row
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for (i in 0 until m) {
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for (i in 0 until m) {
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var maxA = -1.0
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var maxA = -1.0
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@ -47,9 +41,9 @@ public class DoubleLinearOpsTensorAlgebra :
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if (iMax != i) {
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if (iMax != i) {
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val j = pivot[i]
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val j = pivots[i]
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pivot[i] = pivot[iMax]
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pivots[i] = pivots[iMax]
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pivot[iMax] = j
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pivots[iMax] = j
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for (k in 0 until m) {
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for (k in 0 until m) {
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val tmp = lu[i, k]
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val tmp = lu[i, k]
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@ -66,26 +60,28 @@ public class DoubleLinearOpsTensorAlgebra :
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}
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}
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}
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}
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}
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}
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lu.makeStep()
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pivot.makeStep()
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}
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}
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return Pair(luTensor, pivotsTensor)*/
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TODO("Andrei, use view, get, as2D, as1D")
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return Pair(luTensor, pivotsTensor)
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}
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}
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override fun luPivot(lu: DoubleTensor, pivots: IntTensor): Triple<DoubleTensor, DoubleTensor, DoubleTensor> {
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override fun luPivot(luTensor: DoubleTensor, pivotsTensor: IntTensor): Triple<DoubleTensor, DoubleTensor, DoubleTensor> {
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/*
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//todo checks
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//todo checks
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val n = lu.shape[0]
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val n = luTensor.shape.last()
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val p = lu.zeroesLike()
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val pTensor = luTensor.zeroesLike()
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pivots.buffer.unsafeToIntArray().forEachIndexed { i, pivot ->
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for ((p, pivot) in pTensor.matrixSequence().zip(pivotsTensor.vectorSequence())){
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p[i, pivot] = 1.0
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for (i in 0 until n){
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p[i, pivot[i]] = 1.0
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}
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}
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}
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val l = lu.zeroesLike()
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val u = lu.zeroesLike()
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val lTensor = luTensor.zeroesLike()
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val uTensor = luTensor.zeroesLike()
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for ((pairLU, lu) in lTensor.matrixSequence().zip(uTensor.matrixSequence()).zip(luTensor.matrixSequence())){
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val (l, u) = pairLU
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for (i in 0 until n) {
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for (i in 0 until n) {
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for (j in 0 until n) {
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for (j in 0 until n) {
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if (i == j) {
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if (i == j) {
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@ -99,9 +95,10 @@ public class DoubleLinearOpsTensorAlgebra :
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}
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}
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}
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}
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}
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}
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}
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return Triple(pTensor, lTensor, uTensor)
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return Triple(p, l, u)*/
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TODO("Andrei, first we need implement get(Int)")
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}
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}
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override fun DoubleTensor.cholesky(): DoubleTensor {
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override fun DoubleTensor.cholesky(): DoubleTensor {
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@ -5,7 +5,7 @@ public interface TensorAlgebra<T, TensorType : TensorStructure<T>> {
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public fun zeros(shape: IntArray): TensorType
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public fun zeros(shape: IntArray): TensorType
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public fun TensorType.zeroesLike(): TensorType
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public fun TensorType.zeroesLike(): TensorType // mb it shouldn't be tensor but algebra method (like in numpy/torch) ?
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public fun ones(shape: IntArray): TensorType
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public fun ones(shape: IntArray): TensorType
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public fun TensorType.onesLike(): TensorType
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public fun TensorType.onesLike(): TensorType
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