add buffered tensor + lu
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package space.kscience.kmath.tensors
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import space.kscience.kmath.linear.BufferMatrix
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import space.kscience.kmath.linear.RealMatrixContext.toBufferMatrix
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import space.kscience.kmath.nd.Matrix
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import space.kscience.kmath.nd.MutableNDBuffer
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import space.kscience.kmath.nd.Structure2D
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import space.kscience.kmath.nd.as2D
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import space.kscience.kmath.structures.Buffer
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import space.kscience.kmath.structures.BufferAccessor2D
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import space.kscience.kmath.structures.MutableBuffer
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import space.kscience.kmath.structures.toList
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public open class BufferTensor<T>(
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override val shape: IntArray,
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buffer: MutableBuffer<T>
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) :
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TensorStructure<T>,
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MutableNDBuffer<T>(
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TensorStrides(shape),
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buffer
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)
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public fun <T : Any> BufferTensor<T>.toBufferMatrix(): BufferMatrix<T> {
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return BufferMatrix(shape[0], shape[1], this.buffer)
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}
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// T???
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public fun BufferMatrix<Double>.BufferTensor(): BufferTensor<Double> {
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return BufferTensor(intArrayOf(rowNum, colNum), BufferAccessor2D(rowNum, colNum, Buffer.Companion::real).create(this))
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}
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@ -0,0 +1,33 @@
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package space.kscience.kmath.tensors
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import space.kscience.kmath.linear.BufferMatrix
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import space.kscience.kmath.nd.MutableNDBuffer
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import space.kscience.kmath.structures.*
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import space.kscience.kmath.structures.BufferAccessor2D
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public open class BufferedTensor<T>(
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override val shape: IntArray,
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buffer: MutableBuffer<T>
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) :
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TensorStructure<T>,
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MutableNDBuffer<T>(
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TensorStrides(shape),
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buffer
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) {
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public operator fun get(i: Int, j: Int): T{
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check(this.dimension == 2) {"Not matrix"}
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return this[intArrayOf(i, j)]
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}
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public operator fun set(i: Int, j: Int, value: T): Unit{
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check(this.dimension == 2) {"Not matrix"}
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this[intArrayOf(i, j)] = value
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}
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}
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public class IntTensor(
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shape: IntArray,
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buffer: IntArray
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) : BufferedTensor<Int>(shape, IntBuffer(buffer))
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@ -1,19 +1,14 @@
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package space.kscience.kmath.tensors
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package space.kscience.kmath.tensors
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import space.kscience.kmath.linear.BufferMatrix
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import space.kscience.kmath.linear.RealMatrixContext.toBufferMatrix
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import space.kscience.kmath.nd.MutableNDBuffer
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import space.kscience.kmath.nd.as2D
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import space.kscience.kmath.structures.Buffer
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import space.kscience.kmath.structures.RealBuffer
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import space.kscience.kmath.structures.RealBuffer
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import space.kscience.kmath.structures.array
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import space.kscience.kmath.structures.array
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import space.kscience.kmath.structures.toList
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import kotlin.math.abs
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public class RealTensor(
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public class RealTensor(
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shape: IntArray,
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shape: IntArray,
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buffer: DoubleArray
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buffer: DoubleArray
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) : BufferTensor<Double>(shape, RealBuffer(buffer))
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) : BufferedTensor<Double>(shape, RealBuffer(buffer))
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public class RealTensorAlgebra : TensorPartialDivisionAlgebra<Double, RealTensor> {
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public class RealTensorAlgebra : TensorPartialDivisionAlgebra<Double, RealTensor> {
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@ -51,7 +46,8 @@ public class RealTensorAlgebra : TensorPartialDivisionAlgebra<Double, RealTensor
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}
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}
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override fun RealTensor.copy(): RealTensor {
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override fun RealTensor.copy(): RealTensor {
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TODO("Not yet implemented")
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// should be rework as soon as copy() method for NDBuffer will be available
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return RealTensor(this.shape, this.buffer.array.copyOf())
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}
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}
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override fun Double.plus(other: RealTensor): RealTensor {
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override fun Double.plus(other: RealTensor): RealTensor {
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@ -249,12 +245,59 @@ public class RealTensorAlgebra : TensorPartialDivisionAlgebra<Double, RealTensor
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TODO("Not yet implemented")
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TODO("Not yet implemented")
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}
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}
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override fun RealTensor.lu(): Pair<RealTensor, RealTensor> {
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override fun RealTensor.lu(): Pair<RealTensor, IntTensor> {
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TODO()
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// todo checks
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val lu = this.copy()
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val m = this.shape[0]
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val pivot = IntArray(m)
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// Initialize permutation array and parity
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for (row in 0 until m) pivot[row] = row
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var even = true
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for (i in 0 until m) {
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var maxA = -1.0
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var iMax = i
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for (k in i until m) {
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val absA = abs(lu[k, i])
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if (absA > maxA) {
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maxA = absA
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iMax = k
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}
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}
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}
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override fun luUnpack(A_LU: RealTensor, pivots: RealTensor): Triple<RealTensor, RealTensor, RealTensor> {
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//todo check singularity
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TODO("Not yet implemented")
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if (iMax != i) {
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val j = pivot[i]
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pivot[i] = pivot[iMax]
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pivot[iMax] = j
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even != even
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for (k in 0 until m) {
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val tmp = lu[i, k]
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lu[i, k] = lu[iMax, k]
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lu[iMax, k] = tmp
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}
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}
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for (j in i + 1 until m) {
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lu[j, i] /= lu[i, i]
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for (k in i + 1 until m) {
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lu[j, k] -= lu[j, i] * lu[i, k]
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}
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}
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}
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return Pair(lu, IntTensor(intArrayOf(m), pivot))
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}
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override fun luUnpack(A_LU: RealTensor, pivots: IntTensor): Triple<RealTensor, RealTensor, RealTensor> {
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// todo checks
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}
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}
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override fun RealTensor.svd(): Triple<RealTensor, RealTensor, RealTensor> {
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override fun RealTensor.svd(): Triple<RealTensor, RealTensor, RealTensor> {
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@ -78,11 +78,12 @@ public interface TensorPartialDivisionAlgebra<T, TensorType : TensorStructure<T>
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public fun TensorType.log(): TensorType
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public fun TensorType.log(): TensorType
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public fun TensorType.logAssign(): Unit
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public fun TensorType.logAssign(): Unit
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// todo change type of pivots
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//https://pytorch.org/docs/stable/generated/torch.lu.html
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//https://pytorch.org/docs/stable/generated/torch.lu.html
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public fun TensorType.lu(): Pair<TensorType, TensorType>
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public fun TensorType.lu(): Pair<TensorType, IntTensor>
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//https://pytorch.org/docs/stable/generated/torch.lu_unpack.html
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//https://pytorch.org/docs/stable/generated/torch.lu_unpack.html
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public fun luUnpack(A_LU: TensorType, pivots: TensorType): Triple<TensorType, TensorType, TensorType>
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public fun luUnpack(A_LU: TensorType, pivots: IntTensor): Triple<TensorType, TensorType, TensorType>
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//https://pytorch.org/docs/stable/generated/torch.svd.html
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//https://pytorch.org/docs/stable/generated/torch.svd.html
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public fun TensorType.svd(): Triple<TensorType, TensorType, TensorType>
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public fun TensorType.svd(): Triple<TensorType, TensorType, TensorType>
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