Visualization refactoring
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@ -0,0 +1,23 @@
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package hep.dataforge.vis
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import javafx.scene.paint.Color
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import javafx.scene.paint.PhongMaterial
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object Materials{
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val RED = PhongMaterial().apply {
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diffuseColor = Color.DARKRED
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specularColor = Color.RED
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}
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val WHITE = PhongMaterial().apply {
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diffuseColor = Color.WHITE
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specularColor = Color.LIGHTBLUE
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}
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val GREY = PhongMaterial().apply {
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diffuseColor = Color.DARKGREY
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specularColor = Color.GREY
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}
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val BLUE = PhongMaterial(Color.BLUE)
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}
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@ -0,0 +1,157 @@
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package hep.dataforge.vis.spatial
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import javafx.event.EventHandler
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import javafx.scene.*
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import javafx.scene.input.KeyCode
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import javafx.scene.input.KeyEvent
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import javafx.scene.input.MouseEvent
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import javafx.scene.input.ScrollEvent
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import javafx.scene.paint.Color
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import org.fxyz3d.utils.CameraTransformer
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import tornadofx.*
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class Canvas3D : Fragment() {
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val world: Group = Group()
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private val camera = PerspectiveCamera().apply {
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nearClip = CAMERA_NEAR_CLIP
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farClip = CAMERA_FAR_CLIP
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translateZ = CAMERA_INITIAL_DISTANCE
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}
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//TODO move up
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val cameraShift = CameraTransformer().apply {
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val cameraFlip = CameraTransformer()
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cameraFlip.children.add(camera)
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cameraFlip.setRotateZ(180.0)
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children.add(cameraFlip)
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}
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val cameraRotation = CameraTransformer().apply {
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children.add(cameraShift)
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ry.angle = CAMERA_INITIAL_Y_ANGLE
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rx.angle = CAMERA_INITIAL_X_ANGLE
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rz.angle = CAMERA_INITIAL_Z_ANGLE
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}
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override val root =borderpane {
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center = SubScene(
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Group(world, cameraRotation).apply { DepthTest.ENABLE },
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1024.0,
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768.0,
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true,
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SceneAntialiasing.BALANCED
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).apply {
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fill = Color.GREY
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this.camera = this@Canvas3D.camera
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id = "canvas"
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handleKeyboard(this)
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handleMouse(this)
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}
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}
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private fun handleKeyboard(scene: SubScene) {
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scene.onKeyPressed = EventHandler<KeyEvent> { event ->
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if (event.isControlDown) {
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when (event.code) {
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KeyCode.Z -> {
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cameraShift.t.x = 0.0
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cameraShift.t.y = 0.0
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camera.translateZ = CAMERA_INITIAL_DISTANCE
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cameraRotation.ry.angle = CAMERA_INITIAL_Y_ANGLE
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cameraRotation.rx.angle = CAMERA_INITIAL_X_ANGLE
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}
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// KeyCode.X -> axisGroup.isVisible = !axisGroup.isVisible
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// KeyCode.S -> snapshot()
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// KeyCode.DIGIT1 -> pixelMap.filterKeys { it.getLayerNumber() == 1 }.values.forEach {
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// toggleTransparency(
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// it
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// )
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// }
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// KeyCode.DIGIT2 -> pixelMap.filterKeys { it.getLayerNumber() == 2 }.values.forEach {
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// toggleTransparency(
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// it
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// )
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// }
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// KeyCode.DIGIT3 -> pixelMap.filterKeys { it.getLayerNumber() == 3 }.values.forEach {
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// toggleTransparency(
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// it
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// )
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// }
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else -> {
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}//do nothing
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}
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}
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}
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}
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private fun handleMouse(scene: SubScene) {
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var mousePosX: Double = 0.0
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var mousePosY: Double = 0.0
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var mouseOldX: Double = 0.0
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var mouseOldY: Double = 0.0
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var mouseDeltaX: Double = 0.0
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var mouseDeltaY: Double = 0.0
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scene.onMousePressed = EventHandler<MouseEvent> { me ->
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mousePosX = me.sceneX
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mousePosY = me.sceneY
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mouseOldX = me.sceneX
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mouseOldY = me.sceneY
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}
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scene.onMouseDragged = EventHandler<MouseEvent> { me ->
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mouseOldX = mousePosX
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mouseOldY = mousePosY
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mousePosX = me.sceneX
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mousePosY = me.sceneY
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mouseDeltaX = mousePosX - mouseOldX
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mouseDeltaY = mousePosY - mouseOldY
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val modifier = when {
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me.isControlDown -> CONTROL_MULTIPLIER
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me.isShiftDown -> SHIFT_MULTIPLIER
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else -> 1.0
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}
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if (me.isPrimaryButtonDown) {
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cameraRotation.rz.angle =
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cameraRotation.rz.angle + mouseDeltaX * MOUSE_SPEED * modifier * ROTATION_SPEED
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cameraRotation.rx.angle =
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cameraRotation.rx.angle + mouseDeltaY * MOUSE_SPEED * modifier * ROTATION_SPEED
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// } else if (me.isSecondaryButtonDown()) {
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// double z = camera.getTranslateZ();
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// double newZ = z + mouseDeltaX * MOUSE_SPEED * modifier*100;
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// camera.setTranslateZ(newZ);
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} else if (me.isSecondaryButtonDown) {
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cameraShift.t.x = cameraShift.t.x + mouseDeltaX * MOUSE_SPEED * modifier * TRACK_SPEED
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cameraShift.t.y = cameraShift.t.y + mouseDeltaY * MOUSE_SPEED * modifier * TRACK_SPEED
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}
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}
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scene.onScroll = EventHandler<ScrollEvent> { event ->
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val z = camera.translateZ
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val newZ = z + MOUSE_SPEED * event.deltaY * RESIZE_SPEED
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camera.translateZ = newZ
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}
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}
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companion object {
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private const val CAMERA_INITIAL_DISTANCE = -4500.0
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private const val CAMERA_INITIAL_X_ANGLE = -50.0
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private const val CAMERA_INITIAL_Y_ANGLE = 0.0
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private const val CAMERA_INITIAL_Z_ANGLE = -210.0
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private const val CAMERA_NEAR_CLIP = 0.1
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private const val CAMERA_FAR_CLIP = 10000.0
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private const val AXIS_LENGTH = 2000.0
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private const val CONTROL_MULTIPLIER = 0.1
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private const val SHIFT_MULTIPLIER = 10.0
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private const val MOUSE_SPEED = 0.1
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private const val ROTATION_SPEED = 2.0
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private const val TRACK_SPEED = 6.0
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private const val RESIZE_SPEED = 50.0
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private const val LINE_WIDTH = 3.0
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}
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}
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@ -8,62 +8,20 @@ import hep.dataforge.vis.DisplayGroup
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import hep.dataforge.vis.DisplayObject
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import hep.dataforge.vis.DisplayObjectPropertyListener
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import hep.dataforge.vis.transform
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import javafx.event.EventHandler
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import javafx.scene.*
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import javafx.scene.input.KeyCode
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import javafx.scene.input.KeyEvent
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import javafx.scene.input.MouseEvent
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import javafx.scene.input.ScrollEvent
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import javafx.scene.Group
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import javafx.scene.Node
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import javafx.scene.paint.Color
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import javafx.scene.paint.PhongMaterial
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import org.fxyz3d.geometry.Point3D
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import org.fxyz3d.shapes.primitives.CuboidMesh
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import org.fxyz3d.utils.CameraTransformer
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/**
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* https://github.com/miho/JCSG for operations
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*
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* TODO move world and camera boilerplate to another class
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*/
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class FXSpatialRenderer(override val context: Context) : Output<DisplayObject> {
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private val world: Group = Group()
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private val camera = PerspectiveCamera().apply {
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nearClip = CAMERA_NEAR_CLIP
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farClip = CAMERA_FAR_CLIP
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translateZ = CAMERA_INITIAL_DISTANCE
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}
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val cameraShift = CameraTransformer().apply {
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val cameraFlip = CameraTransformer()
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cameraFlip.children.add(camera)
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cameraFlip.setRotateZ(180.0)
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children.add(cameraFlip)
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}
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val cameraRotation = CameraTransformer().apply {
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children.add(cameraShift)
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ry.angle = CAMERA_INITIAL_Y_ANGLE
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rx.angle = CAMERA_INITIAL_X_ANGLE
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rz.angle = CAMERA_INITIAL_Z_ANGLE
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}
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val canvas: SubScene = SubScene(
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Group(world, cameraRotation).apply { DepthTest.ENABLE },
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1024.0,
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768.0,
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true,
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SceneAntialiasing.BALANCED
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).apply {
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fill = Color.GREY
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this.camera = this@FXSpatialRenderer.camera
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id = "canvas"
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handleKeyboard(this)
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handleMouse(this)
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}
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val canvas by lazy { Canvas3D() }
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private fun buildObject(obj: DisplayObject): Node {
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return when (obj) {
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@ -72,6 +30,7 @@ class FXSpatialRenderer(override val context: Context) : Output<DisplayObject> {
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val listener = DisplayObjectPropertyListener(obj)
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this.center = Point3D(obj.x.toFloat(), obj.y.toFloat(), obj.z.toFloat())
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this.diffuseColorProperty().bind(listener["color"].transform {
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//TODO Move to extension
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val int = it.int ?: 0
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val red = int and 0x00ff0000 shr 16
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val green = int and 0x0000ff00 shr 8
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@ -84,127 +43,6 @@ class FXSpatialRenderer(override val context: Context) : Output<DisplayObject> {
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}
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override fun render(obj: DisplayObject, meta: Meta) {
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world.children.add(buildObject(obj))
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}
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private fun handleKeyboard(scene: SubScene) {
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scene.onKeyPressed = EventHandler<KeyEvent> { event ->
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if (event.isControlDown) {
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when (event.code) {
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KeyCode.Z -> {
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cameraShift.t.x = 0.0
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cameraShift.t.y = 0.0
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camera.translateZ = CAMERA_INITIAL_DISTANCE
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cameraRotation.ry.angle = CAMERA_INITIAL_Y_ANGLE
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cameraRotation.rx.angle = CAMERA_INITIAL_X_ANGLE
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}
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// KeyCode.X -> axisGroup.isVisible = !axisGroup.isVisible
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// KeyCode.S -> snapshot()
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// KeyCode.DIGIT1 -> pixelMap.filterKeys { it.getLayerNumber() == 1 }.values.forEach {
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// toggleTransparency(
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// it
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// )
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// }
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// KeyCode.DIGIT2 -> pixelMap.filterKeys { it.getLayerNumber() == 2 }.values.forEach {
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// toggleTransparency(
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// it
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// )
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// }
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// KeyCode.DIGIT3 -> pixelMap.filterKeys { it.getLayerNumber() == 3 }.values.forEach {
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// toggleTransparency(
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// it
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// )
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// }
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else -> {
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}//do nothing
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}
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}
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}
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}
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private fun handleMouse(scene: SubScene) {
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var mousePosX: Double = 0.0
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var mousePosY: Double = 0.0
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var mouseOldX: Double = 0.0
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var mouseOldY: Double = 0.0
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var mouseDeltaX: Double = 0.0
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var mouseDeltaY: Double = 0.0
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scene.onMousePressed = EventHandler<MouseEvent> { me ->
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mousePosX = me.sceneX
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mousePosY = me.sceneY
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mouseOldX = me.sceneX
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mouseOldY = me.sceneY
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}
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scene.onMouseDragged = EventHandler<MouseEvent> { me ->
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mouseOldX = mousePosX
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mouseOldY = mousePosY
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mousePosX = me.sceneX
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mousePosY = me.sceneY
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mouseDeltaX = mousePosX - mouseOldX
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mouseDeltaY = mousePosY - mouseOldY
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val modifier = when {
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me.isControlDown -> CONTROL_MULTIPLIER
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me.isShiftDown -> SHIFT_MULTIPLIER
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else -> 1.0
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}
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if (me.isPrimaryButtonDown) {
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cameraRotation.rz.angle =
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cameraRotation.rz.angle + mouseDeltaX * MOUSE_SPEED * modifier * ROTATION_SPEED
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cameraRotation.rx.angle =
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cameraRotation.rx.angle + mouseDeltaY * MOUSE_SPEED * modifier * ROTATION_SPEED
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// } else if (me.isSecondaryButtonDown()) {
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// double z = camera.getTranslateZ();
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// double newZ = z + mouseDeltaX * MOUSE_SPEED * modifier*100;
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// camera.setTranslateZ(newZ);
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} else if (me.isSecondaryButtonDown) {
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cameraShift.t.x = cameraShift.t.x + mouseDeltaX * MOUSE_SPEED * modifier * TRACK_SPEED
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cameraShift.t.y = cameraShift.t.y + mouseDeltaY * MOUSE_SPEED * modifier * TRACK_SPEED
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}
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}
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scene.onScroll = EventHandler<ScrollEvent> { event ->
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val z = camera.translateZ
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val newZ = z + MOUSE_SPEED * event.deltaY * RESIZE_SPEED
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camera.translateZ = newZ
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}
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}
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companion object {
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private const val CAMERA_INITIAL_DISTANCE = -4500.0
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private const val CAMERA_INITIAL_X_ANGLE = -50.0
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private const val CAMERA_INITIAL_Y_ANGLE = 0.0
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private const val CAMERA_INITIAL_Z_ANGLE = -210.0
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private const val CAMERA_NEAR_CLIP = 0.1
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private const val CAMERA_FAR_CLIP = 10000.0
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private const val AXIS_LENGTH = 2000.0
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private const val CONTROL_MULTIPLIER = 0.1
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private const val SHIFT_MULTIPLIER = 10.0
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private const val MOUSE_SPEED = 0.1
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private const val ROTATION_SPEED = 2.0
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private const val TRACK_SPEED = 6.0
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private const val RESIZE_SPEED = 50.0
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private const val LINE_WIDTH = 3.0
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private val redMaterial = PhongMaterial().apply {
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diffuseColor = Color.DARKRED
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specularColor = Color.RED
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}
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private val whiteMaterial = PhongMaterial().apply {
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diffuseColor = Color.WHITE
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specularColor = Color.LIGHTBLUE
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}
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private val greyMaterial = PhongMaterial().apply {
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diffuseColor = Color.DARKGREY
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specularColor = Color.GREY
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}
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private val blueMaterial = PhongMaterial(Color.BLUE)
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canvas.world.children.add(buildObject(obj))
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}
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}
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@ -18,7 +18,7 @@ class RendererDemoApp : App(RendererDemoView::class)
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class RendererDemoView : View() {
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val renderer = FXSpatialRenderer(Global)
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override val root: Parent = borderpane {
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center = renderer.canvas
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center = renderer.canvas.root
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}
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lateinit var group: DisplayGroup
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@ -51,7 +51,7 @@ class RendererDemoView : View() {
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}
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}
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renderer.cameraRotation.apply {
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renderer.canvas.cameraRotation.apply {
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ry.angle = -30.0
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rx.angle = -15.0
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}
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