Fixed dead time calculation formula
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c57d1e26ef
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@ -28,7 +28,6 @@ import java.util.Map;
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import static java.lang.Math.*;
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/**
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*
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* @author Darksnake
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*/
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public class TritiumUtils {
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@ -113,8 +112,10 @@ public class TritiumUtils {
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double res;
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if (deadTime > 0) {
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double total = p.getEventsCount();
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double time = p.getLength();
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res = wind / (1 - total * deadTime / time);
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// double time = p.getLength();
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// res = wind / (1 - total * deadTime / time);
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double timeRatio = deadTime / p.getLength();
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res = wind / total * (1d - Math.sqrt(1d - 4d * total * timeRatio)) / 2d / timeRatio;
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} else {
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res = wind;
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}
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@ -122,7 +123,7 @@ public class TritiumUtils {
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}
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public static double countRateWithDeadTimeErr(NMPoint p, int from, int to, double deadTime) {
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return Math.sqrt(countRateWithDeadTime(p,from, to, deadTime) / p.getLength());
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return Math.sqrt(countRateWithDeadTime(p, from, to, deadTime) / p.getLength());
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}
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/**
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